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1. Identity statement
Reference TypeConference Paper (Conference Proceedings)
Sitesibgrapi.sid.inpe.br
Holder Codeibi 8JMKD3MGPEW34M/46T9EHH
Identifier6qtX3pFwXQZeBBx/D34ER
Repositorysid.inpe.br/banon/2004/08.02.12.17
Last Update2004:08.02.03.00.00 (UTC) administrator
Metadata Repositorysid.inpe.br/banon/2004/08.02.12.17.44
Metadata Last Update2022:06.14.00.12.36 (UTC) administrator
DOI10.1109/SIBGRA.2004.1352972
Citation KeyCluaFeijDreuFons:2004:SoShIn
TitleSoftware Shaders in Interactive Environments Using Relief Impostors
FormatOn-line
Year2004
Access Date2024, Apr. 29
Number of Files1
Size326 KiB
2. Context
Author1 Clua, Esteban Walter Gonzalez
2 Feijó, Bruno
3 Dreux, Marcelo
4 Fonseca, Francisco
Affiliation1 ICAD/IGames/VisionLab, Department of Computer Science, PUC-Rio
EditorAraújo, Arnaldo de Albuquerque
Comba, João Luiz Dihl
Navazo, Isabel
Sousa, Antônio Augusto de
e-Mail Addressesteban@inf.puc-rio.br
Conference NameBrazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG)
Conference LocationCuritiba, PR, Brazil
Date17-20 Oct. 2004
PublisherIEEE Computer Society
Publisher CityLos Alamitos
Book TitleProceedings
Tertiary TypeFull Paper
History (UTC)2008-07-17 14:10:56 :: esteban -> banon ::
2008-08-26 15:15:42 :: banon -> administrator ::
2009-08-13 20:37:27 :: administrator -> banon ::
2010-08-28 20:01:13 :: banon -> administrator ::
2022-06-14 00:12:36 :: administrator -> :: 2004
3. Content and structure
Is the master or a copy?is the master
Content Stagecompleted
Transferable1
Version Typefinaldraft
Keywordsrelief impostors
real-time rendering
image-based rendering
relief textures
3D games
AbstractThis work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards.
Arrangement 1urlib.net > SDLA > Fonds > SIBGRAPI 2004 > Software Shaders in...
Arrangement 2urlib.net > SDLA > Fonds > Full Index > Software Shaders in...
doc Directory Contentaccess
source Directory Contentthere are no files
agreement Directory Contentthere are no files
4. Conditions of access and use
data URLhttp://urlib.net/ibi/6qtX3pFwXQZeBBx/D34ER
zipped data URLhttp://urlib.net/zip/6qtX3pFwXQZeBBx/D34ER
Languageen
Target Fileclua_sibgrapi2004.pdf
User Groupesteban
administrator
Visibilityshown
5. Allied materials
Next Higher Units8JMKD3MGPEW34M/46QM2BE
8JMKD3MGPEW34M/4742MCS
Citing Item Listsid.inpe.br/sibgrapi/2022/05.03.00.29 10
Host Collectionsid.inpe.br/banon/2001/03.30.15.38
6. Notes
Empty Fieldsarchivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume


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