1. Identity statement | |
Reference Type | Conference Paper (Conference Proceedings) |
Site | sibgrapi.sid.inpe.br |
Holder Code | ibi 8JMKD3MGPEW34M/46T9EHH |
Identifier | 6qtX3pFwXQZeBBx/D34ER |
Repository | sid.inpe.br/banon/2004/08.02.12.17 |
Last Update | 2004:08.02.03.00.00 (UTC) administrator |
Metadata Repository | sid.inpe.br/banon/2004/08.02.12.17.44 |
Metadata Last Update | 2022:06.14.00.12.36 (UTC) administrator |
DOI | 10.1109/SIBGRA.2004.1352972 |
Citation Key | CluaFeijDreuFons:2004:SoShIn |
Title | Software Shaders in Interactive Environments Using Relief Impostors |
Format | On-line |
Year | 2004 |
Access Date | 2024, Apr. 29 |
Number of Files | 1 |
Size | 326 KiB |
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2. Context | |
Author | 1 Clua, Esteban Walter Gonzalez 2 Feijó, Bruno 3 Dreux, Marcelo 4 Fonseca, Francisco |
Affiliation | 1 ICAD/IGames/VisionLab, Department of Computer Science, PUC-Rio |
Editor | Araújo, Arnaldo de Albuquerque Comba, João Luiz Dihl Navazo, Isabel Sousa, Antônio Augusto de |
e-Mail Address | esteban@inf.puc-rio.br |
Conference Name | Brazilian Symposium on Computer Graphics and Image Processing, 17 (SIBGRAPI) - Ibero-American Symposium on Computer Graphics, 2 (SIACG) |
Conference Location | Curitiba, PR, Brazil |
Date | 17-20 Oct. 2004 |
Publisher | IEEE Computer Society |
Publisher City | Los Alamitos |
Book Title | Proceedings |
Tertiary Type | Full Paper |
History (UTC) | 2008-07-17 14:10:56 :: esteban -> banon :: 2008-08-26 15:15:42 :: banon -> administrator :: 2009-08-13 20:37:27 :: administrator -> banon :: 2010-08-28 20:01:13 :: banon -> administrator :: 2022-06-14 00:12:36 :: administrator -> :: 2004 |
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3. Content and structure | |
Is the master or a copy? | is the master |
Content Stage | completed |
Transferable | 1 |
Version Type | finaldraft |
Keywords | relief impostors real-time rendering image-based rendering relief textures 3D games |
Abstract | This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards. |
Arrangement 1 | urlib.net > SDLA > Fonds > SIBGRAPI 2004 > Software Shaders in... |
Arrangement 2 | urlib.net > SDLA > Fonds > Full Index > Software Shaders in... |
doc Directory Content | access |
source Directory Content | there are no files |
agreement Directory Content | there are no files |
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4. Conditions of access and use | |
data URL | http://urlib.net/ibi/6qtX3pFwXQZeBBx/D34ER |
zipped data URL | http://urlib.net/zip/6qtX3pFwXQZeBBx/D34ER |
Language | en |
Target File | clua_sibgrapi2004.pdf |
User Group | esteban administrator |
Visibility | shown |
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5. Allied materials | |
Next Higher Units | 8JMKD3MGPEW34M/46QM2BE 8JMKD3MGPEW34M/4742MCS |
Citing Item List | sid.inpe.br/sibgrapi/2022/05.03.00.29 10 |
Host Collection | sid.inpe.br/banon/2001/03.30.15.38 |
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6. Notes | |
Empty Fields | archivingpolicy archivist area callnumber contenttype copyholder copyright creatorhistory descriptionlevel dissemination documentstage edition electronicmailaddress group isbn issn label lineage mark mirrorrepository nextedition notes numberofvolumes orcid organization pages parameterlist parentrepositories previousedition previouslowerunit progress project readergroup readpermission resumeid rightsholder schedulinginformation secondarydate secondarykey secondarymark secondarytype serieseditor session shorttitle sponsor subject tertiarymark type url volume |
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